Enhanced C#
Language of your choice: library documentation
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Contains math code and data types for processing geometry (points, lines, polygons, etc.). Basic geometry stuff is in Loyc.Essentials.dll, while more advanced algorithms are found in Loyc.Utilities.dll. More...
Classes | |
interface | INewPoint |
This interface exists to work around a limitation of C#; see IPoint<T>. More... | |
interface | INewPoint3 |
This interface exists to work around a limitation of C#; see IPoint<T> and IPoint3<T>. More... | |
interface | INewRectangle |
This interface exists to work around a limitation of C#; see IRectangle<T>. More... | |
interface | INewRectangle3 |
This interface exists to work around a limitation of C#; see IRectangle3<T>. More... | |
interface | IPoint |
A mutable 2D point with X and Y coordinates. More... | |
interface | IPoint3 |
A mutable 3D point with X, Y, and Z coordinates. More... | |
interface | IPoint3Base |
This interface exists to work around a limitation of C#; use IPoint<T> instead. More... | |
interface | IPoint3Reader |
Interface for reading the coordinates of a 3D point. More... | |
interface | IPointBase |
This interface exists to work around a limitation of C#; use IPoint<T> instead. More... | |
interface | IPointReader |
Interface for reading the coordinates of a 2D point. More... | |
interface | IRectangle |
Represents a mutable 2D rectangle. More... | |
interface | IRectangle3 |
Represents a mutable 3D rectangle. More... | |
interface | IRectangle3Base |
Represents a mutable 3D rectangular prism. More... | |
interface | IRectangle3Reader |
Represents a read-only 3D rectangular prism. More... | |
interface | IRectangleBase |
Represents a mutable 2D rectangle. More... | |
interface | IRectangleReader |
Represents a read-only 2D rectangle. More... | |
interface | ISize3Reader |
Interface for reading the size of a 3D object. More... | |
interface | ISizeReader |
Interface for reading the size of a 2D object. More... | |
Contains math code and data types for processing geometry (points, lines, polygons, etc.). Basic geometry stuff is in Loyc.Essentials.dll, while more advanced algorithms are found in Loyc.Utilities.dll.